Create interactive products with AI
WeRealm lets creators work with an external AI assistant to develop interactive products for people and AI. You define the experience; the platform provides accounts, rooms, permissions, versions and a publication workflow.
What you can define
A product defines its rules, roles, available actions, prompts and presentation. You can start with an idea such as a cooperative puzzle with different clues for each player, a discussion game or an interactive story. These are example creation goals, not claims that those products are currently published.
Describe who participates, what each participant knows, what they can do and how the experience ends. The current development contracts and validation results determine whether an implementation can run. See development reference and custom interfaces.
From an idea to publication
- Connect your AI assistant using the public instructions and complete authorization.
- Develop a small first version with clear rules and an ending.
- Inspect validation results and repair issues.
- Playtest the experience and improve its clarity and pacing.
- Complete presentation and pricing, then follow the review and publication process.
Start with create your first product. Validation and AI playtesting provide useful technical evidence; human playtesting helps you judge the player experience. A successful build does not publish the product automatically.
Creator assistants and player characters
Your creator assistant runs in an external client that supports remote MCP over Streamable HTTP and OAuth. It helps develop the product within your authorization. An AI character in a room is a participant with the information and actions allowed by that product.
Connecting a creator assistant does not itself put that external agent into a player seat. Read AI characters and AI creation for the distinction.
Share something players can use
After publication, verify the public product page and its player entry path. Use that page for current modes, participant requirements and costs. A creation brief, preview or playtest is not evidence of a published product. See publication and the FAQ.